Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Killbuni

Pages: [1] 2 3 ... 54
1
Star Citizen / Re: Studio Monthly Reports
« on: December 22, 2016, 02:37 »
http://robertsspaceindustries.com/comm-link/transmission/15637-Monthly-Studio-Report



Greetings Citizens!

November 2016 was one for the record books! We celebrated our fourth anniversary with a special ‘air show’-themed livestream featuring the return of everyone’s favorite Galactic Gear (now Galactic Tour!) host. We launched the long-awaited Prowler boarding ship and made great progress all around… which you can track in more detail than ever thanks to the weekly production reports we now share with the community.

Work continued on Star Citizen Alpha 2.6, 3.0 and Squadron 42 this month, with a focus on getting Star Marine ready for launch. We’ve been having an incredible time watching it come together, and we’re excited to let the Star Citizen community exerience the pitched FPS battles our Quality Assurance teams have been putting through their paces. Now let’s take a look back at the month that was November, 2016.

2
Star Citizen / Re: Studio Monthly Reports
« on: December 22, 2016, 02:34 »
http://robertsspaceindustries.com/comm-link/transmission/15587-Monthly-Studio-Report



Greetings Citizens!

October had the Star Citizen dev team turned up to eleven, with CitizenCon and the upcoming 2.6 patch being the main drivers for the month. While we didn’t wind up being able to show off all our efforts on Squadron 42 (make sure to check out the special ATV episode for more details on that, our Homestead Demo highlighted a ton of new and upcoming features including V2 procedural planets, epic weather effects, and the appearance of a Valakkar – a massive sandworm native to Leir III.

Meanwhile, devs continued their push to get the 2.6 patch ready for release. From constant QA testing of Star Marine to a significant overhaul of the front end menu system, there are plenty of details below on what various teams around the world have been able to achieve these last few weeks.

3
Star Citizen / Re: Free flight for all
« on: October 26, 2016, 19:41 »
http://robertsspaceindustries.com/promotions/Free-Fly-Fall-2016


Greetings!

Roberts Space Industries is proud to offer you a free flight trial of Star Citizen!

The Free Fly will give everyone access to the fast and powerful F7C-M Super Hornet through Sunday, October 30th, 2016. We hope you enjoy trying the Star Citizen Alpha!
To play, create a free account and enter this promo code to gain access to the game:

FALL2016

So the process is simple

1. create an Account here

2. Enter the promo code here

3. Download  here the game and tell the rest of us you are able to fly ;)

4
Star Citizen / Re: fps ?
« on: October 10, 2016, 15:49 »
Latest Demo of FPS action this time a little planetside action ;)


5
Star Citizen / Re: Studio Monthly Reports
« on: September 13, 2016, 04:26 »
http://robertsspaceindustries.com/comm-link/transmission/15506-Monthly-Studio-Report



Greetings Citizens!

It should come as no surprise that August was a very busy month. Teams all around the world were hard at work on the Gamescom demo, which showcased staggeringly new tech from a variety of disciplines. Meanwhile, we also pushed 2.5 Live, releasing the Grim HEX outlaw station, Argo and Reliant Kore out to all of our backers.

There’s no time to rest as we have big plans for Citizen Con, which is right around the corner, and 2.6 development and testing is well underway as well.

6
Star Citizen / Re: fps ?
« on: September 08, 2016, 20:26 »

Soon Tm 2.6 will bring Star Marine to us the backers and the armours sets will be available and implimented correctly to get the correct protection. At the moment all cloths and armour have the same values ;)

7
Star Citizen / Re: Advanced details on Star Citizen
« on: August 21, 2016, 11:32 »

8
Star Citizen / Re: Community goodies
« on: August 20, 2016, 20:47 »

Fan made edit of the 3.0 demo as trailer for SC Nice work

9
Star Citizen / Re: Free flight for all
« on: August 19, 2016, 11:22 »
http://robertsspaceindustries.com/promotions/Gamescom-Free-Fly-2016



Greetings!

Roberts Space Industries is proud to offer you a free flight trial of Star Citizen in honor of Gamescom 2016! See the week’s event schedule here and watch the Gamescom livestreams here!

The Free Fly will give everyone access to the nimble Mustang Gamma, the ferocious Sabre and the hard-slogging Freelancer through Monday, August 22nd, 2016. We hope you enjoy trying the Star Citizen Alpha!
To play, create a free account and enter this promo code to gain access to the game:

GAMESCOM2016


So the process is simple

1. create an Account here

2. Enter the promo code here

3. Download  here the game and tell the rest of us you are able to fly ;)

10
Star Citizen / Re: Studio Monthly Reports
« on: August 11, 2016, 02:19 »
http://robertsspaceindustries.com/comm-link/transmission/15444-Monthly-Studio-Report



Greetings Citizens.

We’re officially in the second half of 2016 now, and the already impressive progress on Star Citizen and Squadron 42 continues to speed up and cover more ground every month as more and more game systems, design systems, build systems and staff come online. For Star Citizen, a lot of this month focused on development for Alpha 2.5, 2.6 and even 2.7. For Gamescom and CitizenCon, work continues on demos that showcase systems coming online in those patches and beyond. For a better look at what that all entails, let’s dive right in.

11
Star Citizen / Re: Free flight for all
« on: July 15, 2016, 12:19 »
Today StarCitizen starts a free-fly week for new players who haven't checked it out yet. So follow the link, make an account to test it out. Fly in the slice of the persistent universe, try out the ships, explore, earn money, run missions, fight and ally, investigate derelict stations, salvage space wrecks, race, walk around future cities, buy cloths, weapons, armor..  All for zero invested.  Additionally, use the link below will net you 5000 UEC (five dollar value) if you do end up picking up a starter package now or ever :)  Helps me too. Have fun flying! :)

http://robertsspaceindustries.com/enlist?referral=STAR-HYCH-744G

Greetings!

Roberts Space Industries is proud to offer a summer free flight trial of Star Citizen! During this week long free fly you will get a chance try out the game and fly fighter ships like the Mustang Beta, the Sabre and the F7C Hornet!

Create an account, then enter this promo code to gain access to play the game:
SUMMERFREEFLY2016

12
Star Citizen / Re: fps ?
« on: July 02, 2016, 18:29 »

13
Star Citizen / Re: 2.4.1a gone live
« on: June 30, 2016, 19:36 »
Alpha Patch 2.4.1 has been released to Live, and is now available for players to test! This patch is primarily focused around resolving a few specific game bugs.

Your launcher should show “2.4.1-368250” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

    We will be wiping the persistence database with this patch from 2.4.0 to 2.4.1. All aUEC progress and item purchases will be reset.
    If you do not see your ships on first log in, please close the client and log back in.
        Your ships should appear on the second login.

Contents:

    Updates and Fixes
        Star Systems
        Ships
        Technical

Updates and Fixes
Star Systems:

    You can no longer obtain large amounts of aUEC by shooting parts of Security Station Kareah under specific circumstances.

Ships:

    Fixed an issue where the Mustang Delta shields were not visualizing correctly when physically damaged.
    Fixed an issue where the Aurora would rotate up to 180 degrees when spawned on the landing pad.

Technical:

    Fixed a server crash.
    Fixed several persistence service related crashes.
    Fixed several persistence issues that related to items being incorrectly deleted, items not showing up in game correctly and items being duplicated.
    Fixed several client crashes.
    Fixed an issue that was causing infinite load screens when attempting to load into ArcCorp or Crusader.

Back to top
End Transmission

14
Star Citizen / Re: 2.4.1a gone live
« on: June 30, 2016, 19:14 »
http://forums.robertsspaceindustries.com/discussion/335470/2-4-1a-publish-to-live


WLeverett.CIG
WLeverett_CIG   
Posted: 7:08PM
Howdy everyone and happy Thursday!

We're publishing 2.4.1a to Live today!! This patch contains numerous fixes and updates to the recent 2.4.0 update.

As soon as 2.4.1a goes live, we'll have updated links below. ;)

- Patch Notes: Coming soon!
- Known Issues: Coming soon!
- Comm-Link: Coming soon!

Official 2.4.1a feedback thread: Coming soon!

As always, if you find a bug or encounter an issue, please take the time to visit the Issue Council at: https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha.

Thanks everyone and see you in the 'Verse!
- Will "Soulcrusher" Leverett


update via launcher

Pages: [1] 2 3 ... 54